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Psionic Agent

Page history last edited by PBworks 13 years, 9 months ago


The fastest path into this advanced class is from the Fast hero basic class, though other paths are possible. A good Wisdom is recommended to increase the effectiveness of powers.


To qualify to become a Psionic Agent, a character must fulfill the following criteria.

Base Attack Bonus: +2.

Skill: Hide 6 ranks, Move Silently 6 ranks.

Feat: Wild Talent.

Class Information

The following information pertains to the Psionic Agent advanced class.

Hit Die

The Psionic Agent gains 1d8 hit points per level. The character’s Constitution modifier applies.

Action Points

The Psionic Agent gains a number of action points equal to 6 plus one-half her character level, rounded down, every time she advances a level in this class.

Class Skill Groups

The Psionic Agent’s skill groups are as follows

Agility, Psionic, Racer, Stealth

Skill Points at Each Level: 3 + Intelligence modifier.

Table:The Psionic Agent

LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st+0+0+2+0Psionic skills, psionic powers+1+0
2nd+1+0+3+0Psionic Focus, psionic powers+2+0
3rd+1+1+3+1Bonus feat, psionic powers+2+0
4th+2+1+4+1Draw power, psionic powers+3+0
5th+2+1+4+1Charged shot, psionic powers+4+1
6th+3+2+5+2Bonus feat, psionic powers+4+1
7th+3+2+5+2Combat Manifestation, psionic powers+5+1
8th+4+2+6+2Power penetration, psionic powers+6+1
9th+4+3+6+3Bonus feat, psionic powers+7+2
10th+5+3+7+3Deadly Aim, psionic powers+7+2

Class Features

The following features pertain to the Psionic Agent advanced class.

Psionic Powers

The Psionic Agent’s key talent is the ability to manifest psionics powers related to movement and detection.

A psionic power is a one-time psionic effect. Psionic powers require power points to use. Psionic Agents don’t have spellbooks and they don’t prepare powers ahead of time. A Psionic Agent can use psionics while wearing armor without risking the failure of the power.

A Psionic Agent’s level limits the number of power points available for manifesting powers and the maximum number of power points that can be used for any single manifestation.

The Psionic Agent’s selection of powers is extremely limited and tied to both detection and avoiding detection. At 1st level, a Psionic Agent knows one psychic talent in addition to his Wild Talent. At each level, the Psionic Agent discovers one more previously latent power.

The DC for saving throws to resist a psionic power is 10 + ½ the Psionic Agent’s class level + his Wisdom modifier.

Psionic Agent LevelPts/Day

A Psionic Agent can manifest a certain number of powers per day based on his available power points. He just pays the power point cost of a power to manifest it, no preparation necessary. The base number of power points available per day is shown above.

Psionic Focus

At 2nd level, a Psionic Agent chooses two powers and adds +2 to the DC for all saving throws against those powers.

Bonus Feats

At 3rd, 6th, and 9th level, the Psionic Agent gets a bonus feat. The bonus feat must be selected from the following list, and the Psionic Agent must meet all of the prerequisites for the feat to select it.

Athletic, Blind-Fight, Cleave, Combat Reflexes, Double Tap, Exotic Melee Weapons Proficiency, Focused, Point Blank Shot, Precise Shot, Shot on the Run, Skip Shot, Weapon Focus.

Draw Power

At 4th level, as an attack action, a Psionic Agent can spend an action point to regain a number of power points equal to her levels in this class.

Charged Shot

At 5th level, a Psionic Agent may do additional damage with a ranged attack. Before making any single ranged attack, the Psionic Agent, as a free action, may spend a power point to “charge” a weapon. The next ranged attack deals an extra 1d4 points of damage if it hits (if it misses, it deals no damage, and the power point is still spent). The Psionic Agent may spend multiple free actions and power points in a single round if he has multiple attacks, but may only “charge” each attack once. A shot remains “charged” for a number of rounds equal to her levels in this class.

Combat Manifestation

At 7th level, a Psionic Agent becomes adept at manifesting psionic powers in combat. She gets a +4 bonus on Concentration checks to manifest a power while on the defensive.

Power Penetration

At 8th level, the Psionic Agent’s powers are more potent at breaking through power resistance of opponents. The Psionic Agent gains a +2 on manifester level checks to beat a creature’s power resistance.

Deadly Aim

At 10th level, the Psionic Agent is capable of using his abilities to strike at the chinks in the defense of opponents by using a ranged weapon. The Psionic Agent may pay 5 power points to turn a ranged attack into a ranged touch attack.


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