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Page history last edited by harrissdg@... 14 years, 11 months ago
Race Ability Modifiers Bonus Feats Bonus Skills+ Favored Feats * Special
Human None One, player's choice, must meet all prerequisites including role One, player's choice Two, player's choice  
Bothan +1 Dex, -1 Con Talented (Bluff, Gather Information), Talented (Notice, Search) Gather Information, Notice Master Plan, Well Informed  
Cerean -1 Dex, +1 Int Improved Initiative, Lightning Reflexes Diplomacy, Knowledge (any one) Mind Over Body, Skill Mastery  
Duros -1 Str, +1 Dex, -1 Con, +1 Int Lightning Reflexes, Talented (Drive, Pilot) Craft (any one), Drive or Pilot Evasive Action, Seize Initiative  
Ewok -1 Str, +1 Dex Trail Blazer, Weapon Training Craft (any one), Survival Elusive Target, Favored Opponent Small
Gamorrean +1 Str, +1 Con, -1 Int, -1 Cha Great Fortitude, Weapon Training Startle (feat) Rage, Weapon Break  
Gungan +1 Con, -1 Wis Endurance, Night Vision Notice, Swim Evasion, Favored Opponent  
Iktotchi +1 Con, -1 Cha Tough, Uncanny Dodge Craft (any one), Pilot Improvised Tools, Tough  
Ithorian -1 Dex, +1 Wis Iron Will, Skill Focus (Survival) Knowledge (Earth Sciences or Life Sciences), Survival Fascinate, Inspire  
Kel Dor +1 Dex, -1 Con, +1 Wis Dedicated, Night Vision Skill Focus (Sense Motive) (feat) Favored Opponent, Smite Opponent Need unique atmostphere or breathe mask, blind without goggles
Mon Calamari -1 Con, +1 Int Night Vision, Skill Focus (one Craft) Craft (any one), Swim Inspire, Skill Mastery Amphibious
Nautolan None Night Vision, Talented (Notice, Sense Motive) Notice, Swim Favored Opponent, Inspire Amphibious
Quarren +1 Con, -1 Cha Assessment, Night Vision Bluff, Swim Favored Opponent, Jack-of-All-Trades Amphibious
Rodian +1 Dex, -1 Cha Track, Talented (Notice, Search) Intimidate, Survival Defensive Roll, Favored Oponent  
Sullustan +1 Dex, -1 Con Night Vision, Talented (Climb, Notice) Eidetic Memory (feat) Evasion, Sneak Attack  
Trandoshan +1 Str, -1 Dex Night Vision, Tough All-out Attack (feat) Diehard, Tough  
Twi'lek -1 Wis, +1 Cha Great Fortitude, Night Vision Bluff, Diplomacy Fascinate, Master Plan  
Wookie +2 Str, -1 Wis, -1 Cha Rage, Talented (Climb, Intimidate) Climb, Intimidate Rage, Tough +2 on Saves against the effects of cold weather
Zabrak None Great Fortitude, Iron Will One, player's choice Rage, Defensive Roll  

 

*All favored feats treat the character's total level as the level appropriate for the feat (if any). Additionally, any non-droid character may choose a favored Power in place of both favored feats. This power may be taken at any level and functions as if the character were an adept equal to his character level

+Some backgrounds grant another bonus feat rather than bonus skills. These will be denoted with the (feat) tag.

 

Droid Degree Ability Modifiers Bonus Feats Bonus Skills+ Favored Feats Special
Fifth Degree +1 Str, -1 Cha Sapient, Tireless Improved Strike (feat) Improvised Tools, Stunning Attack Construct Traits
Fourth Degree +1 Dex, -1 Int Sapient, Firearms Training One, player's choice Redirect, Tough Construct Traits
Third Degree -1 Str, +1 Int, -1 Wis, +1 Cha Sapient, Skill Focus (Diplomacy), Translator Unit Diplomacy, Language Evasion, Mind Over Body Construct Traits, Speed 8 m
Second Degree -2 Str, +1 Dex, +1 Int Sapient, Challenge Computers, Craft (any one) Improvised Tools, Skill Mastery Construct Traits, Small
First Degree -1 Str, +1 Int Sapient, Skill Focus (starting professional skill) One, player's choice Mind Over Body, Skill Mastery Construct Traits

 

+Some backgrounds grant another bonus feat rather than bonus skills. These will be denoted with the (feat) tag.

 

Droids: The vast majority of droids are not truely free-willed. Restrained by programing, external restraining bolts or other methods, they are unable to take the kinds of actions and make the kinds of choices common among adventurers. Any droid can acquire the Sapient feat to represent acquring its freedom in whatever means is most appropriate; player characters are assumed to have already achieved this state, thus they have Sapient as a bonus feat. Many enslaved droids progress as Constructs rather than in the three character roles; there are many exceptions to this guideline but it is true for the vast majority of non-sapient droids.

Droids and Recovery: Unlike normal constructs, all droids are equipped with a ruidmentary self-repair system. This allows them to recover from injury much like their organic counterparts (recovery checks, etc). However, droids benefit from use of the Craft (droid) skill rather than the Medicine skill; the same options are available when using Craft (droid) in this manner as are available with Medicine. Note that a droid reduced to dying (and thus death) can be restored to life; this requires all essential parts and a Difficulty 30 repair check to restore the droid to a Disabled condition. The deceased droid character must be fully repaired (i.e. recovered of all damage) by use of Craft (droid) only before it can make recovery checks independantly.

Fifth Degree: These are common labor droids of many different models and purposes. Generally less advanced than most other models of droid, fifth degree droids are often surprisingly skillful and dangerous due to the nature of their intended designs. Most have some sort of claw, clamp, lifting fork or over-developed limb used for their original design purpose.

Fourth Degree: Battle droids come in many models and varieties, with only a very rare few being designed with autonomy for fairly obvious reasons. Adaptable and deadly, fourth degree droids are not known for their cunning.

Third Degree: Specialized laborers, most third degree models interact with the intelligent races. Whether as protocol droids, medical droids or secretarial models, third degree droids are known for their interaction ability and linguistic flexibility.

Second Degree: Smaller maintenance, engineering and even pilot droids, second degree droids are adaptable and capable. Sometimes foolhardy but even more loyal, second degree droids are a central component of galactic life.

First Degree: Droids capable of creative, complicated thought. Most one-of-a-kind prototypes or rogue machines could be classified as first-degree droids.

 

Droid feats: Droids gain access to the various structural feats during character creation. These feats must be bought as normal and represent the typical design of whichever droid model the character is supposed to be. A droid without structural feats is assumed to be essentially humanoid in appearance and capability.

A droid may acquire structural feats after first level. This would represent changes to the droid's chasis, or upgrades to its equipment.

 

 

Subtype

Name Ability Modifiers Special
Youth -1 Con, -2 Wis Small

Youth: Still a child, this creature requires a great deal of growth and development before achieving physical maturity. Youths are possessed of great energy but it operates in short bursts that require time to recover. Youths also lack the experiences needed to properly evaluate and interact with their world, causing them to be easily influenced and decieved. With age and time, a creature grows out of this and eventually achieves their full potential.

 

Character Creation

Follow True20 character creation guidlines with the following exceptions.

  • A droid character does not have a constitution score, thus no adjustments should be made to its constitution during ability generation.

 

Abilities

The Star Wars galaxy is one of very high action and power. Saving the galaxy requires some very special characters, thus a high point pool is recommended. If a lower action game is desired then decrease the number of starting points; however, droid characters should always have fewer points than human characters as they do not have a Constitution.

  • Droid characters use 8 points to acquire their ability scores.
  • Organic characters use 10 points to acquire their ability scores.

 

Bonus Skills

For clarification, bonus skills are intended to provide full ranks at first level and bonus ranks at every level thereafter.

Example: A fourth level human Expert with +2 Intelligence could have 11 skills (8 + 2 + 1) at seven ranks.

 

 

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