Display: Auditory, Visual
Manifestion Time: Move action
Range: Personal
Target: You
Duration: 1 round/level
Power Point Cost: 3
You fall at a very slow rate, a mere 60 feet per round. While the power is in effect, no damage is incurred from falling. If the power wears off while falling then you resume falling as normal, taking damage as if falling from the height at which the power wore off.
If manifested on a free falling object, such as a large boulder, then the object does normal damage based upon weight (1d6 per 200 pounds) but no damage based upon distance fallen.
This has no effect upon weaponry.
Augment: An additional four power points make you almost impossible to move. By attaching yourself to the local gravity well, you can anchor yourself in place, even in midair. You oppose checks to move you with a Strength check and gain a bonus equal to three times your manifester level. Once immovable you can not move to another location unless you dismiss the power. You lose all Dexterity bonuses to defense and may not make any movement, including attacks. However, you gain DR 10/+3.
Power List
Comments (0)
You don't have permission to comment on this page.